Balloon Game (risk)
What it tests. Risk tolerance, decision-making under uncertainty, reward sensitivity.
Common traps. Rigid patterns; overreacting to an early burst by turning excessively risk-averse.
How to handle it. Keep a moderate, steady, calculated level of risk; do not max out every balloon or cash out after one pump.
Tower Game (Towers of Hanoi)
What it tests. Planning, working memory, spatial problem-solving.
Common traps. Clicking immediately; the system tracks time before your first move.
How to handle it. Pause 5-10 seconds to map the full sequence, then execute fluidly.
Money Exchange Games (Trust and Ultimatum)
What it tests. Trust, reciprocity, generosity, structural fairness.
Common traps. Playing overly defensively, rejecting small offers out of spite, or hoarding all capital.
How to handle it. Act rationally and equitably; show a baseline of strategic trust, not extreme behavior.
Keypress and Stop Games
What it tests. Processing speed, sustained attention, impulse and inhibitory control.
Common traps. Falling into a rhythm and firing after the stop signal; trigger-happy reflexes.
How to handle it. Hover lightly over the spacebar; accuracy beats raw speed, never false-positive on red.
Hard or Easy Task Game
What it tests. Effort allocation, motivation, expected-value calculation.
Common traps. Always taking the easy task, or the hard task when probability is uneconomic.
How to handle it. Treat it as an expected-value problem; pick the hard task only when the risk-adjusted reward justifies it.
Digits Memory and Lengths Games
What it tests. Working memory, attention span, perceptual accuracy.
Common traps. Panicking past 7-8 digits; guessing wildly on minimal visual differences.
How to handle it. Chunk digits into groups of three or four; fix your gaze on a static reference point.
Arrows Game
What it tests. Cognitive flexibility, learning speed, context switching.
Common traps. Lagging on the rule flip or applying the previous rule across frames.
How to handle it. Expect the flips and mentally repeat the active rule until the color shifts.
Cards Game (Iowa Gambling Task)
What it tests. Pattern recognition, implicit learning, risk mitigation.
Common traps. Staying loyal to a deck after one big win despite its losing track record.
How to handle it. Identify the steady, safe decks within the first 20-30 draws and pull from them.